01Nine vector tools
Rectangles, ellipses, polygons, lines, pen paths, text, images and video — drawn right on the canvas, keyboard-first (V · R · O · P · T).
02Gradients, strokes & more
Solid or gradient fills with editable stops, strokes inside/center/outside, corner radius and opacity — per layer.
0314 easing curves
From easeOutQuint to bounce and elastic — keyframes you drag right on the timeline, per track, per stage.
04Your own fonts
Upload TTF, OTF or WOFF fonts to the asset library and use them in any graphic — brand-exact typography.
05Live data tables
Drop a table layer bound to any data source — standings and lineups that update themselves on air.
06Layered playout
Stack several graphics on program at once: bug + lower third + banner, each on its own layer.
07Quick takes
Pin your most-used graphics to one-tap tiles — instant on-air, hotkeys included.
08Auto-out timers
Graphics that take themselves off air after exactly the right number of seconds.
09Scoreboard API
Every match control exposes its own API endpoint — drive it from timing systems or scripts.
10Multi-graphic steps
One rundown step can fire a lower third, a bug and a banner together, in sync.
11Asset library
Images, videos and fonts managed per project — drag & drop, used everywhere.
12Any seat in the truck
It's all web — designer, operator and director each work from their own browser.